
Kevin Wrobetz
Kobe Gakuin University
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Panel presentation Game-based language learning: Different genres, different opportunities to learn more
A growing body of research demonstrates that playing games can facilitate foreign language learning in various ways. However, not all games are created equal. The games that appear most promising for language education generally present ample opportunities for learner-players to process or produce language. These games can be categorised into different genres, each of which feature distinct characteristics and involve specific sets of gameplay elements that may have significant implications for language learning outcomes (Peterson, 2013; Reinhardt, 2019). In this presentation, a panel of game-based language learning specialists will present their different research perspectives on the learning opportunities afforded by digital and analogue games of several different genres, including Minecraft (a sandbox survival game), Life is Strange (a narrative choice role-playing game), Keep Talking and Nobody Explodes (a cooperative puzzle game), and others. Panelists will also discuss the benefits and drawbacks of integrating such games into the language classroom, as well as strategies that CALL practitioners may use to supplement game-based activities in order to enhance learning outcomes. Additionally, the gamification of regular language learning tasks in order to increase learner engagement and motivation will also be considered. Input and questions from the audience will be welcomed after the discussion.




Presentation Leveraging Generative AI to Create Interactive Stories more
Generative AI enables educators to create multimodal, interactive stories that promote engagement, facilitate L2 vocabulary acquisition, and scaffold language comprehension. While narrative games such as RPGs have the potential to serve as the principal medium of instruction, many commercial games lack specific pedagogical design for use in the classroom. However, developing tailor-made narrative games for language learning requires substantial time and effort, potentially limiting the feasibility for creating such in-class tools. This study explores how generative AI can streamline the process of creating interactive narratives designed for language learning purposes. Specifically, this study utilized ChatGPT and DALL-E 3—used in accordance with current copyright and fair use guidelines—to create a fully illustrated interactive story with branching narrative paths and inbuilt translation functionality for static story elements. The reduction in content creation time allows educators to create personalized, adaptable language-learning materials suited for specific language levels, student interests, and curricular goals. This study presents the theoretical framework for designing AI-assisted interactive stories and examines the benefits of using generative AI to support the development of learner-centered digital tools for education.

Workshop Leveling Up Your Spreadsheet Skills more
Effective use of spreadsheets in CALL classrooms can not only assist with basic classroom management tasks but also support the creation of interactive, dynamic lessons tailored to language learning. This workshop demonstrates practical applications for spreadsheet programming in instructional contexts. While it highlights Mac Numbers, due to its unique layout and native integration with Pages and Keynote for seamless content creation across Apple platforms, the workshop emphasizes transferable skills relevant to cross-platform tools such as Google Sheets and Microsoft Excel. Given the widespread market penetration of the Apple iPhone in Japan, educators can also distribute Numbers-based files compatible with most student devices. Attendees will explore how Numbers Formula Language, in conjunction with AppleScript and JavaScript, can be used to automate grading, design language-focused games, manage classrooms, and enhance learner engagement. Although Mac Numbers is the primary tool demonstrated, the workshop's pedagogical strategies are adaptable to other spreadsheet environments, making it relevant to all educators interested in integrating programmable spreadsheets into CALL. All attendees are encouraged to bring smartphones (any OS welcome), as the session includes interactive, QR code-based activities.
